Controls

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Contents

Controls

Movement

W - Run forward

S - Turn Backwards

A - Turn Left

D - Turn Right

You can as well turn by rotating the mouse

Shift - Hold down to Sprint

Left Ctrl — Strafe

You can't run or walk backwards. You can strafe forwards, backward or sideway though.

There's no key to jump. To perform jump, you need to preload pass or kick and if the ball will come high, your char will jump to reach it and execute the action you have preloaded.

Tab — Run to the ball. If you have the ball already, it just runs forward.

With the ball

Space - Pass Left mouse button — Shoot or Kick


Without the ball

Space — Slide tackle Left mouse button — Standing tackle, more well-known as just "lmb tackle"


C — switch between with and without the ball mode


Other


Right Click and Drag - Control free-camera

Mousewheel/ R and F - Highlight Skills

Q and E - Trigger Skills

Enter - Activate Chat box or send message

Page Up/Down - Zoom In/Out


file:DefaultKeys.jpg

Control options

There are four control options in FS, as you can see on screenshot:

File:FourButtonsCut.jpg

Auto mode means that "Kick" button, usually LMB, is also used for tackle, and "Pass" button, usually "Space", is also used for slides. Toggle button, usually "C", is then used to toggle between attacking mode (Kick&Pass) and defensive mode (Tackle&Slide). Although it is default mode, it is advised to give 4 button mode a try, as it seem to give better control over the character.

4 button mode means that "Kick" and "Pass" button are always used for kick and pass while tackles and slides are performed by pressing separate buttons ("Z" and "X" by default). Although this mode generally does give better control over the character, this default mapping could use some tweaking, at least to be able to perform preloaded tackles.

Preload

Preload is essential feature of the Football Superstars gameplay. Basically preload means performing one-touch shots and one-touch passes. Although there are also advanced techniques like preloaded tackle and preloaded slide, the term "preload" refers to passes and shots. To perform a preloaded (one-touch that is) pass, you need to select your target and press space bar - much like you do when you do normal pass. The only difference is that you need to do it before you will actually get the ball. Similiarly, to perform preloaded shot, you need to click lmb, but just before you got the ball.Once you did it, you will see the grey "P" letter at the top left of your character:

File:PreGrey.jpg

That means that preload is ready. However, it is not activated yet. Once your character will be able to perform the preloaded action (for example you preloaded a pass and now the ball is coming to you so you will be able to perform the pass the next moment), the preload will turn red:

File:PreRed.jpg

That means that your character is going to do what you have planned. Your character will then automatically take a few steps to move into the spot where he can meet the ball so he will be able to perform the required action.

If you have preloaded pass or shot, but didn't get an opportuninty to do it in next few seconds, your grey preload will disappear. You can also manually cancel preload by pressing "V".

This is just the basic of preloads, some advanced aspects of it, like preload pathing, is described on the preload page.

Basic techniques

Pass

There are two way to perform a pass, so called "space pass" and "lmb pass". Lmb passes are covered in the advanced techniques.

Giving space pass

To perform a space pass, you need to select a player you want to pass to. To do it you need to point the mouse cursor on him, which will also turn you to that player. The arrow near that player will tell you what kind of pass will be made once you hit the pass button.

File:PassLow.jpg

This means that you will do a low pass along the ground. Such passes are slow and can only be made in short distance.

File:PassToFeetByAir.jpg

This means that you will do a pass to your teammate's feet, but the ball will fly through the air rather than on the ground.

File:PassToHead.jpg

This means that the ball will go to your teammate's head.


Note, that in 7 a-side and 11 a-side games it is impossible to select goalkeeper as target.

Receiving space pass

This is the other end of the exchange as a player who is targeted for a pass by the ball-carrier will see yellow rings around their feet. When you see this on your player you know that the ball is likely to be coming your way soon, so it is a good idea to maintain the same pace and avoid sudden changes of direction.

File:PassYellow.jpg

3 Your Player

When the rings turn red, this means that the ball has been released by your team-mate and is coming your way. Often, you will also see that there is a dotted line on the pitch. This shows the potential path of the ball, so you can be sure that if you meet this line at the point the ball arrives then you will gain possession. It sounds complicated in words, but it'll be instinctive when you play.

You will also often see that there is a green and white ball icon on the edge of the screen. When the ball is out of your view, i.e. off the edge of the screen, this icon will show you where it is in relation to your position so you are free to focus on getting into a dangerous position rather than having to look around for the ball at all times. The size of the icon will increase and decrease depending on how far away the ball is.

File:PassReceive.jpg

Shot

When you have the ball and your cursor is pointing within the opponent's goal the intellicursor will change again to indicate that you can take a shot. You can aim the shot to the specific point in the goal. To perform the shot, you need to either click lmb or hold it for some time to generate some power. If power indicator will go red, it means, that you have overpowered the shot and your accuracy will be significally decreased. On the picture below, if player will hit LMB, he will shoot to the far corner and if he will press space, he will pass to the teammate on his right.

File:ShotCursor.jpg

Tap Forward

Tapping the ball forward is a simple technique that allows you to run with the ball faster or without losing stamina. To do it just click LMB when you run or sprint with the ball to knock the ball up front a couple of meters in the very direction you are running. The idea behind it is the same like in real life - you will be running without the ball and it will make you run faster. Also your stamina will be burning out at slower rate.

Tackle

To perform a tackle, you need to press tackle button when you are near the ball carrier. This will result either a successful tackle or a bounce off the ball carrier. The success depends on body positions and also on tackling, ball control and hardiness (if tackle comes from behind) stats. If successful, tackle will give you a control of the ball. Tackle can not result in a foul.


Sliding Tackle

To perform sliding tackle, you need to press sliding tackle button when you are near the ball carrier. This will result in either a successful sliding tackle or a foul. The distance you slide depend on opponent's hardiness stat, so your slides distance varies depending on the opponent. Slides are usually performed when the ball carrier is about to unleash a shot, so you don't have time to come and take the ball with some other ways).Sliding tackles are also occasionally used to block passes, shots and to chop an opponent when it makes sense to commit a foul. You can also score goal with a sliding tackle. If successful, sliding tackle knocks the ball off the ball carrier, but it does not give you a control of the ball. You need to get up and get to the loose ball first.

Interception

You can intercept the ball with or without using preload. If you preloaded a pass or a shot and the ball is flying or rolling near you, your preload will turn red and your character will move towards the ball. If you will get to the ball first, your character will perform the preloaded action (pass or shot). Sometimes you can intercept the ball without preload by just running into the passing lane.